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Gryphon's sprites; Looking for a critque
Topic Started: Jan 18 2010, 03:51 PM (193 Views)
Gryphon Hirogi
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I've been working on FE7 hack with my (father's brother's nephew's cousin's) former roommate, which has required lots of portrait work

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And some from a personal project...

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and a WIP...

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Edited by Gryphon Hirogi, Jan 26 2010, 10:58 PM.
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I reject your reality and substitute my own. - Adam Savage
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Zeth
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Wow, the Black Knight is superb, though I have to say, because of size limits making you sit his shoulders down low like that, you may want to consider shortening the crowned portion of the helmet so you can raise him up. Unless he's miniZelgius. Titania looks like she's coming along quite well.

A couple of notes on the splices:
Make sure you get your proportions correct. The Colm/Vigarde splice and the Miledy/Leila splice both have an issue with the head and body sizes just not jiving. The Zonta/Sain's neck is too long, and the Zeiss/Lyon/Ephraim (You I presume?) doesn't look like he has a neck.

Also, shading. I'm not sure how much I can help in that department with just words, so I'm just going to suggest playing around with them some more; look at existing examples.

This is hardly a hard and fast rule, but personally I would suggest unifying your palettes' outline colour. You've got three in there. Rule of thumb: FE8 works the best in most instances.
Of course this paragraph varies per personal opinion. I know Chaz likes to use FE7 outlines a lot, though not exclusively.

Is Lyn wearing a turtleneck?
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Chaz Natlo
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Something witty...

The neck's been extended. I don't have my sheet at the ready, but I think that Lyn DOES wear a turtleneck (probably a mock turtleneck, since it doesn't curl back down, but this is a sprite thread, not a fashion one.)

*imitates Uncle* One more thing!

I'm not sure, but it they look jpeg-y. As a rule, Sprites don't have enough colours to make j-pegs worth using. In fact, it ruins the colours you've already set. Try 24-colour Bitmap/.bmp or .png. png is better, but bmp is easier to transparentize. though that may have changed since I learned. Zeth?
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Gryphon Hirogi
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On my computer, they are .bmp, but, for some reason I can't explain, they uploaded to Photobucket as .jpg
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I reject your reality and substitute my own. - Adam Savage
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Zeth
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Quote:
 
Chaz Natlo:
I can't believe you missed the jpeginess of gryphon's sprites.
Zeth:
I've noted it to so many people that I've just given up by now. Eventually he'll just learn the same way I did.

But since you obviously aren't meaning it, whatever.

That happens because Bitmaps are large files, so the PB people don't like supporting it, since it would clog up their server space.

Also, long ago when the Computer Era was young, it used to be that only Microsoft affiliated browsers would display Bitmaps, since the file format was originally theirs. (Or at least I thought it was. I seem to recall something about it being such an early production in the computer age that it was before copyright law for software was regularised and so they can't lay sole claim to it. Sounds funky to me, but whatever, I'm probably mixed up. Wikipedia wasn't particularly helpful in confirming or refuting facts in the history of the format.) Many browsers still don't support it, and mostly because of the reason in the above sentence-paragraph: If bitmaps were an internet standard, then the majority of people would be waiting inordinate amounts of time for pages with graphics to load properly. to combat this, organisations like Photobucket and Imageshack simply convert from bitmap (the highest quality image format available to nonspecialised consumers) to JPEG (scum of creation the lowest quality format avialble), which happens to reduce filesize by a LOT, since it manages to lose so much detail in your image by compressing it and dumping what it considers "extra information" until it's scrambled your pixels.

Recommendation:
Work exclusively in .PNG (That's: Portable Network Graphic). Some HTML instructors will try to tell you not to use them since there are some browsers that don't support it, like they don't support .BMPs. This is totally bogus. I've looked and looked, and there is no browser that I can find that holds even a single percent of the userbase in the last 5 years that does not support .PNGs. It is a more than acceptable filesize (On a sliding scale with 10 being the largest, my educated guess would be a 4, maybe. That is very good.), only removes colours that it is scientifically proven that the human eye cannot see (and even leaves some of those in for good measure, IIRC), and most importantly to the spriter: is not lossy in the least. It even supports transparency, which .BMPs, again IIRC, do not.

.PNG IS the best image format to work with if not in a specialised field. Period.

Other Recommendation:
Imageshack. Yes, it's far from perfect, and yes, I have complained about it before. This is a personal preference, since it doesn't let someone link to your entire album of images just by removing parts off the end of the address in one of your linked images. If you don't want to, you don't need to make an account either. Course, I would recommend having one of those two so you don't lose your images in a massive backwash of unclaimed images.

Didn't know you'd be treated to Computer Graphics course, did ya?
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Christian
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Silent Assassin

About the Lyn thing, she does, but it's not as long. (Assuming that's the black part on her neck)

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Nodipman
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Is it just me, or does Ashera look cross-eyed?
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The Moral Of The Story
Every problem in the universe can be solved by finding the right long-haired pretty boy and beating the crap out of him.
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Cataphrak
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The day needs my saving expertise.

Zeth
Jan 19 2010, 10:05 PM
Recommendation:
Work exclusively in .PNG (That's: Portable Network Graphic).
Doubly recommended. .png is pretty much the smallest filesize that you can get whilst retaining acceptable quality. The format is useful to the point that I work exclusively in it - and I DO work in a specialized field!
Quote:
 
"Please, we humans have spent the last six thousand years learning to kill things in newer and better ways, and then practicing on our neighbours. By all rights, you should be absolutely terrified."
-Albrecht Tannenburg


Spambot Kills: x143
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Nyx
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Cataphrak
Jan 24 2010, 11:46 PM
Zeth
Jan 19 2010, 10:05 PM
Recommendation:
Work exclusively in .PNG (That's: Portable Network Graphic).
Doubly recommended. .png is pretty much the smallest filesize that you can get whilst retaining acceptable quality. The format is useful to the point that I work exclusively in it - and I DO work in a specialized field!
Yes the PNG is great for archiving both online and offline and it does hold most of the quality rather than a .gif or .jpeg. I always use portable network graphics unless I am making an animation, there I would use a .gif, obviously. You also want to make sure that your online graphics are at 300dpi (dots per inch) it's the best quality for web images or if you want them to be printed. I commonly work in CYMK or RGB but CYMK is preferred.

For pixel graphics (sprites as you call them) it's hard to retain the quality since most of them tend to be very tiny and condensed to begin with especially if the detail is pixel by pixel. I remember using MS paint for pixel graphics but now, it is easier to just paint graphics a solid shade and burn/dodge it and add other shades of color to provide the correct type of shading. I find it faster and easier than going pixel by pixel, however for this style of art, this method would not be appropriate since the look is meant to be pixelated/simple yet detailed.

But if you need to save graphics and you want to retain the most quality as possible, .png is the best extension to go with. If you want a white background go with PNG-8 and if you want transparency go with PNG-24.
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Zeth
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Nyx
Jan 25 2010, 12:35 AM
For pixel graphics (sprites as you call them) it's hard to retain the quality since most of them tend to be very tiny and condensed to begin with especially if the detail is pixel by pixel. I remember using MS paint for pixel graphics but now, it is easier to just paint graphics a solid shade and burn/dodge it and add other shades of color to provide the correct type of shading. I find it faster and easier than going pixel by pixel, however for this style of art, this method would not be appropriate since the look is meant to be pixelated/simple yet detailed.
Well one has to realise that the games these'd go in can only handle max 16 colours for animated images, and 256 for "CG" and backgrounds.
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Cataphrak
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The day needs my saving expertise.

Zeth
Jan 25 2010, 10:05 PM
Well one has to realise that the games these'd go in can only handle max 16 colours for animated images, and 256 for "CG" and backgrounds.
...which is why I work in flash...

But seriously, you can always sample the burned parts and whittle down the colours using the stuff that looked good when it had more shading.
Quote:
 
"Please, we humans have spent the last six thousand years learning to kill things in newer and better ways, and then practicing on our neighbours. By all rights, you should be absolutely terrified."
-Albrecht Tannenburg


Spambot Kills: x143
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Zeth
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Cataphrak
Jan 25 2010, 11:43 PM
But seriously, you can always sample the burned parts and whittle down the colours using the stuff that looked good when it had more shading.
Or you could just simply do whatever you want to it and the index it according to your preference, like I do. though that's probably what you had in mind, no?
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Cataphrak
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The day needs my saving expertise.

Pretty much. I do it by hand, I don't trust the computer to be particularly good at colour theory.
Quote:
 
"Please, we humans have spent the last six thousand years learning to kill things in newer and better ways, and then practicing on our neighbours. By all rights, you should be absolutely terrified."
-Albrecht Tannenburg


Spambot Kills: x143
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Zeth
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I kinda do a mix of both methods. Varies too.
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Gryphon Hirogi
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Okay, in response to the flood of .png-related posts, I re-uploaded the sprites as .png.
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I reject your reality and substitute my own. - Adam Savage
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