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Character Profiles; Post detailed profiles for characters in here.
Topic Started: Apr 17 2010, 07:59 PM (151 Views)
Zeth
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To start posting in the Hunter's Realm, you need to have a profile. You may have multiple for multiple characters, but keep in mind that if you start spamming up the place with characters, the staff will be annoyed.

Post your profiles in this thread.

The following is a set of basic profile fields. Make sure you have these filled. After you have, feel free to be flexible with it.

[b]Name:[/b]
[b]Sex:[/b]
[b]Age:[/b]
[b]Height:[/b]
[b]Race:[/b]
[b]Character Appearance:[/b] (Either a description, sprite or picture--the more the better.)
[b]History/Bio:[/b] (May be brief, but please, be reasonable.)
[b]Personality:[/b]
[b]Weapon(s) of Choice:[/b]
[b]Home Planet:[/b]

It may be a good idea to update your profile as your character evolves, but don't retroactively edit things that will affect how other characters will interact with yours.
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Zeth
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Name: Shaina Katrien Verholt
Sex: Female
Age: 88, looks 20, because she's just that clichéd. [Second Iteration]
Height: 175cm (~5'9")
Race: Timelord/Gallifreyan
Character Appearance:
http://img408.imageshack.us/img408/1834/hrshaina.png
Because ripping off an epic franchise is always the best idea.

The above is fairly typical attire for Shaina in her second iteration when trying to put on a show or otherwise be dramatic. When not, the shirt is generally better closed and the gloves come off.

There, ready for action.

Besides her favourite green sleeveless coat, Shaina's attire varies as much within her style as anyone would expect, though she doesn't care much to wear blacks or greys.

History/Bio:
[History of the Second Iteration]
Shaina's first regeneration coincided with an incident that ripped her--rather violently, apparently--from her home universe and dropped her into the one in which she currently resides. She was piloting a modified Type 97 TARDIS which regrettably lost it's ability to time travel after her dropping through the dimensions, and now carries this TARDIS and its key with her at all times in her pocket--it having taken the form of a small amber key-chain on the same ring as the little gadget that is its key.

Having just enough emergency power to guide her ship to a nearby planet, Shaina grabbed the necessities and set her trusty TARDIS to sleep mode until such a time as she could use it again, setting out to find a way to support herself and learn about where the heck she was now. Not an easy task as it turned out. The planet she had landed on was interesting enough one could say--but in that backwater frontier sort of way. You know what I mean. All space pirates and smugglers and not enuff deputties ta set'em straight. Luckily for her though, a single Sonic Spanner can go a long way in such a place, and after quickly gaining a fairly high local reputation--only a matter of weeks--managed to negotiate a ride with a tiny free-lancing merc group in exchange for her engineering skills applied to their pathetic excuse of metal-bonded bolts and sockets they called a ship.

As it turned out, the merc group acquired confirmation on a much needed job while Shaina was aboard, one which required meeting a rapidly approaching deadline to accomplish. Enjoying the seat-of-their pants actions combined with the lazy attitude of breaks between jobs, which reminded her of her own experiences before landing in the present universe, Shaina made a bid at staying with the group as a general engineer and tech-head, which the group gladly accepted after finding the efficiency of their hyperdrive increased by 25% since she had come on board. And not a single power failure to the showers to boot.

Personality:
Shaina is ever one of a few things:
1. Persistant. She doesn't give up easily. This at times is easily construed as stubbornness--and many times it simply is. She also has the tendency to get stuck on things very easily, so her persistence and dedication to seeing a project through rarely extends past two or three at once, and she slacks off on others.
2. Hasty. She's good at what she does, and can easily sit down for a good few hours at a time to fully examine a computer or engine, but that's about the only thing she could do so for. This trait usually comes to the fore in more social occasions; she's not very good at chess or poker.
3. Genial. Shaina is pretty outgoing, and likes to accommodate for many people she meets, though due to trait #2 she also has a habit of prejudging many as well.
4. Deep. Shaina, it must be admitted, does have a bit of a clichéd side. Really though, in a way, she can't help it, because in those instances where she does get to the deep thinking it's the only way she knows how to express herself. Generally works out, even if it gets her criticised on occasion.
5. Unlikely Realist. Given her background, Shaina is a pretty down to earth person, and she doesn't classify herself as either a pessimist or optimist, but merely a realist. And a cheery realist at that. She knows the universe may not be so great sometimes, but why be over-worried about it? Just make the best you can of it and hope it turns out. And if you can, turn the negatives into positives.

Weapon(s) of Choice:
Sonic Spanner - A handy little omnitool with the strength of ten timelords.
Rydberg Pistol - Acquired on her travels; a unique weapon which functions utilising Rydberg Matter.

Home Planet:
Gallifrey
Edited by Zeth, Jul 4 2010, 07:11 PM.
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Darkest night
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And a character from me as well, will update/finish this as I can...expect cliche aplenty.

-----------------------------------

Name: Jayge Ashera

Sex: Male

Age: 36 (appeared to stop ageing at roughly the age of 24, however)

Height: 180cm (5'11")

Race: Human/Metroid Hyrbrid

Character Appearance:

Picture for now...

Often sporting either a long, dark coat or simple sleeveless jacket, Jayge likes to wear thin clothes that allow for ease of movement. As a personal preference, he will often have his arms exposed from his shoulders to his fingers, but usually has his hands covered with something or other, be it leather gloves, or impromtu hand-wrappings.

He has been seen to wear a red scarf around his waist or neck from time to time, and the item seems to have great meaning to him.

History/Bio:

A long time ago, his grandfather once told him, there was a grand ship were the most powerful of people gathered. And on this great ship, drifting through the midnight ocean among the stars, there was a man who commanded the collective strengths of three seperate, terrifying races: Metroid, Tyranid, and Human.

Of course, that was always just a myth to Jayge, a story made up by a kindly old man to help him sleep as a child, to make him feel better about other self he could feel inside him. Nowadays he had little care for such fantasy, he had better things to be doing, after all.

Back when he was younger he joined up with a mercenary company that was passing through his homeworld of Val'Uri, leaving his adoptive Grandfather behind for what he imagined would be a brighter life.

If only such were the case. Jayge soon found that life on the battlefield was far harsher than he'd imagined it to be, even with his...unique qualities giving him an edge over his fellow human beings.

Eventually the band he had joined parted ways, after one particularly well-paying job ended in complete success, leaving Jayge near-enough alone, well connected with a number of professionals and masters of interesting trades, and with a fair amount of pocket-money. He bought himself a small, rickety ship, gathered a small crew to man it, and set himself up as a free-standing mercenary group, much like the first had been.

He now works as the unofficial leader of this new band of mercenaries, often choosing to take a backseat as the more driven members of his crew take charge.

Recently, they recieved a call about some unusual Space Pirate activity in a nearby sector and have been hired to investigate...what could they find at their destination?

Personality:

Jayge is lazy, flat out lazy, and easygoing to a fault. He takes a light-hearted view on any and every situation, and tries to find the humour in all of those bad little things that happen along the way.

He has very loose moral values, and though he has no trouble telling right and wrong apart, he very rarely uses this information to make his decisions, instead opting for whichever option will be the most fun in the long run.

Despite this, he regards his crew as family, and is almost fiercely protective of them, though he'll never show it to their faces...

Abilities:

Roughly half of Jayge's genetic structure is a mixture of Metroid and Human DNA, combined with his through an interesting process of Phazon infusion and genetic therapy that for some reason he has neither memory, now inherent knowledge of...

This process has resulted in him partially inheriting the Metroid's ability to literally sap the life out of anything they touch, along with being highly adaptable to any environment. In Jayge's case, this allows him to transform sections of his body, often just an arm or his chest, into a Metroid state, where the skin becomes black, crystaline, and as dense as natural armour, while remaining as flexible as always. While in this state he will sprout banks of long, black spines from certain parts of his body, his nails will sharpen into talon-like claws, and tough, bony protrusions alter the shape of his body, making him far harder to kill.

If he manages to penetrate the skin of any living creature with a part of his body, such as a claw or spine, while it is in the Metroid state, he will be able to draw the life force out of them, sapping their energy and eventually killing them, though this would take a matter of hours in the case of something as large as a human.

Weapon(s) of Choice:

Tesla broadsword- A heavy blade with a small, but powerful, plasma coil set into the egg-shaped 'handguard'. This weapon is very durable, and can discharge powerful bolts of plasma in quick succession.

Metroid mutation- By transforming his hands or feet into the Metroid state, he can use them as effective weapons, taking advantage of a noticeable increase in physical strength that occurs while in this state.

He can also fire off the spines that grow from his body at his wrist and elbows, along his back, and from his knees, turning them into nasty, solid projectiles.

Home Planet: Val'Uri
Edited by Darkest night, Apr 24 2010, 10:14 AM.
Quotes that would only make sense at the time:

1: Here, hold my penguin.
2: No, I'm the monkey!
3: Lightbulbs, duh-nuh-nuh-nuh lightbulbs~
4: Woah...that must be one hell of a sexy sandwich that somebody's not made him...
5: GARDEN PARTY!!!

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dinowoman
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Living Fossil

And more cliché.

Name: Tarin Keris (Keris to all but close friends and family)
Sex: Female
Age: 56, but due to slower aging than humans, looks more like about 25
Height: 5'9"
Race: Romulan
Character Appearance:
A typical Romulan. She has olive skin, thick black hair, cut into a short bob, with bangs that come to a point in the centre, above distinctive V-shaped forehead ridges. Black eyebrows sweep upwards over dark brown eyes.

She has little interest in clothes, and will wear anything that's practical, but on arrival she is wearing the standard Romulan Star Empire fleet uniform: a broad-shouldered metallic grey tunic over a grey long-sleeved undershirt, grey cropped trousers and long boots.

Subcommander Keris
(I didn't spend a long time on this, and haven't been fussy about trying to get everything perfect.)

Romulan uniforms

History/Bio:
Keris had a fairly uneventful childood. She did well at school and afterwards joined the imperial fleet, following in the footsteps of her elder brother, her uncle, and a cousin. About a (Romulan) year prior to her arrival in this universe, she was promoted to the rank of subcommander and assigned as First Officer to a rather outdated warbird engaged in patrolling a cluster of outlying colony worlds.

While en route to a routine meeting with the governor of one of those planets, the ship detected a spacial anomaly. Keris was dispatched in a shuttle to liaise with the governor while the Warbird went to investigate the anomaly. The meeting complete, Keris set off to rendezvous with the ship. But, as she prepared for docking, whatever tests the warbird was conducting must have destabilised the anomaly. It suddenly incresed massively in size, engulfing both ships, before collapsing again. The warbird was instantly crushed and destroyed, but the much smaller shuttle, although badly damaged, somehow survived (due to it's lower mass?), although Keris was knocked unconscious.

She awoke to find herself in a region of space that was totally unfamiliar to her, with only half of the shuttle's systems operational. She performed a sensor sweep of the area, in the vain hope that there might be a habitable planet nearby. All that showed up was what might possibly be a ship, about 2 days away at maximum impulse. She set up an automated distress signal, manually set a course towards the object, and waited to see what she would find...

Personality:
To those who don't know her well, Keris comes across as serious, humourless and aggressive. Having been raised under a totalitarian regime in an atmosphere of fear and mistrust, she tends to be suspicious of those she doesn't know well, especially those who appear to be members of Federation races (e.g. humans). However, once someone is able to win her trust, she almost becomes a different person - amiable and sociable, especially after a few drinks. Nevertheless, she does have a violent temper if roused to anger.

Abilities
As a Romulan, she is considerably stronger than a typical human.

Weapon(s) of Choice: Standard-issue Romulan disruptor pistol.
Link Edited to prevent stretching. Click HERE.

Home Planet: Romulus

(Edited to include a portrait of Keris, and rehosted image of Romulan uniforms, since I discovered the site I'd linked to doesn't allow hotlinking.)
Edited by Zeth, Apr 25 2010, 03:46 PM.
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Darkest night
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Annd because we need some kinda antagonist...(warning, I'm going to be crucifying several universes with this one...)


Name: Arumant Sirriax (Otherwise known as Lord/Master/Darth Sirriax)

Sex: Male

Age: ???? (unconfirmed...)

Height: 6'2"

Race: Originally thought to be human, now unknown...

Character Appearance:
Sirriax is your average Dark Lord of the Sith. He wears a flexible black tunic, thick leather gloves and boots, and a heavy black hooded robe over the top. His aged, sagged face is almost always hidden beneath this all-consuming robe, with only twin pits of red light scowling out from beneath the hood.

Though beforehand he has always had some distintive, opressive aura about him, recently Sirriax has been reported to have some strange, unidentified mass of almost ink-like dark energy floating around him at all times. Rumour has it that this mass is actually a creature, an Ing, captured and cultivated by the Dark Lord himself....

History/Bio:
Wherever there was war, there was Sirriax. This has been the way for as long as any who have even heard of the man can remember. Since nigh-on the very founding of the Galactic Federation, Sirriax has involved himself in every conflict, every large scale battle, every tiny skirmish, Sirriax was there. Always commanding a small group of 'mercenaries', always leaving devastation in his wake, always taking prisoners, always disappearing without a trace.

The reason for his participation in these things has always been a mystery to all but those who work beneath him. The truth, so far as it is known, is that Darth Sirriax is looking to create the ultimate living weapon in his own body. That is his only goal, and he will use any, and every method he has available to him in order to achieve it, be it Sith alchemy, the perversions of science and magic, or even black contracts with the netherworlds, he will do anything to find new ways to make himself more powerful.

To this end, Sirriax has created several 'Academies', where he breeds, mutates, and otherwise alters whatever life forms he can get his putrid hands on. His latest interest has been, of course, Phazon. He has tracked this curious source of raw, fascinating energy across the cosmos, and through this tracking he has found numerous new ways to further his goals.

The first was the race known as Space Pirates. How curious he found them, such willing subjects once he'd broken the first few to his whims...Next he found small deposites of Phazon Ore in Pirate base, and later more being ferried by GF forces. Of course, he captured these quickly enough and began putting them to use. Shortly afterwards, he came across a planet called Aether, where he discovered an interesting anomaly forming. The planet had somehow been torn in two, creating a light realm, and a dark realm within the same dimensional space. He immediately sent a party down to the surface to explore, and when they returned with half of the party dead, and a few of the others seemingly 'currupted by something strange...something new and dark, Sirriax immediately began his research anew, trying to find new ways to implement these 'Ing' that his Students had brought back.

Finally, his research on this matter is reaching its conclusion, and Sirriax has near-perfected a method of creating Ing-symbiotes, creatures with no will of their own, that are able to bond with living things at the host's will and bestow their powers upon them, but he has also encountered a problem; the Ing are unable to completely meld with their hosts in this state.

He is searching for an answer to this problem now, at this very moment, leading his small fleet of Students, Pirates, and experiments...

Personality: As you would expect, Sirriax is typically egotistical, maniacal, and will do absolutely anything to achieve his goals. He cares not for those who follow him, so long as they serve their purpose, but will not hesitate to remove and replace anyone he believes is not carrying out their duties. He is quick to anger, and loses control of his emotions easily, drawing power from them, and he is incredibly driven to complete his goal; if he wants something, he will not stop until he has it.

Weapon(s) of Choice:

Multiple lightsabers: Due to his incredibly prolonged lifespan, Sirriax has had countless lifetimes in which to master the lightsaber fighting styles, he is brutally proficient with any blade, but has a number of specialised lightsabers hidden about his person at all times. Each one looks fairly similar, but for small alterations on the outer casings, they all have ruby-red blades of varying width and length.

Augmented Force: After his numerous experiments and self-modifications, the Dark Lord's command over the Force has become warped and twisted. His mind-afflicting abilities will vary more depending on the subject than usual, some subjects showing extreme weakness, others complete tolerance to the effects. Destructive powers (Force Lightening, for instance), have become so abhorrent that they seem to warp everything around them.

His command over the physical side of the Force has reached a level of mastery where he can remotely control and fight with up to eight lightsabers at once, though his control wanes according to the number.

Mutations and Modifications: Sirriax's horrific alterations to his own body have given him a surprising arsenal of tricks and traps, all over his body, such as patches of armoured skin beneath his clothing, or immunities to most airborne toxins.

Home Planet: Unknown...
Quotes that would only make sense at the time:

1: Here, hold my penguin.
2: No, I'm the monkey!
3: Lightbulbs, duh-nuh-nuh-nuh lightbulbs~
4: Woah...that must be one hell of a sexy sandwich that somebody's not made him...
5: GARDEN PARTY!!!

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Chaz Natlo
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Something witty...

Name: Chaz Natlo
Sex: Male
Age: 23
Height: 6'
Race: Mostly Human, with possible traces of Esper heredity
Character Appearance: Posted Image
History/Bio: Chaz is a field agent of an interdimensional group of Bounty Hunters/Peace Keepers, having been taught how to fight and to use his sword by Cassandra, his brother, Xale, and one of his commanders, Louis. Amongst his duties as a field agent is to procure funds, hence his working under Huntress on the Realm. Current status, Unknown.

Personality: Chaz is usually a calm voice of reason on the realm, though there are hints of insecurity in his relation to the many powerful members of the ship, a fact that was breifly amplified by the period of time that he lost the ability to pass between dimensions. Aside from this, he uses a sence of honour, not harming or letting harm come to those under his care, including those that the rest of the crew want dead.

Weapon(s) of Choice: Spacial Searing Sword
A sword sharp enough to cut between atomic structures, rending most defences easily. Can be used in conjunction with his ability to find holes the gaps in space to open portals to other planes and times.

Abilities:
*Extremely talented in sword use.
*Human athlete level physique.
*Able to locate anything he knows well enough intuitively.

Home Planet: Dimensional Peace Keepers Pocket Dimension.
Edited by Chaz Natlo, Apr 25 2010, 04:11 PM.
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Lindy
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witName: Saoirse (pronounced: SEER-sha)

Sex: Female

Age: 26

Height: 5’ (152cm)

Race: Ozian

Character Appearance: Saoirse

- She has very dark brown feathered wings as a result of Sirriax’s experiment.
- I don't know who this picture belongs to. I don't have any art skill. So, it belongs to the person who did it but I found it on photobucket.

History/Bio: Saoirse is from Quadling Country in the south of Oz. She attended college at Shiz University to the north in Gillikin Country. After graduating from Shiz she was invited to study under the Wonderful Wizard of Oz himself. She spent a year learning the true history of Oz and all of its secrets under the Wizard. Along with these studies she learned to cast spells from the Grimmerie.

Soon after her studies were done the Wicked Wizard, the Wonderful Wizard's younger brother, attacked the Emerald City and took control of Oz. Saoirse barely made it out thanks to a secret passage in the lower levels of the Palace and she took the Grimmerie with her to keep it from the Wicked Wizard and his insane plans for the “New Age of Oz.”

Nearly two years passed with Oz slowly and steadily falling into darkness under the rule of the Wicked Wizard of Oz. Animals, including the famous Flying Monkeys, were captured and forced into silence while other Ozian races were put into slavery to serve the witches and wizards of Oz that had willingly followed the rule of the Wicked Wizard for their personal gain. Saoirse hid in Winkie Country to the west of Oz while she located people who would help her free the Wonderful Wizard and restore him to power. With use of the Grimmerie and help from Ozians, including the Flying Monkeys, she was able to restore the Wonderful Wizard to power.

The Wicked Wizard was banished into the farthest reaches of the West to the Deadly Desert and Ozians immediately commenced restoration all over Oz. Saoirse was overjoyed that in time Oz would be as it once was and did whatever she could to help with the restoration.

Two weeks after the restoration of Oz started a terrifying event occurred. A man named Sirriax broke through the Barrier of Oz and killed several Ozians but he only took one prisoner, Saoirse, back through the portal with him. Once he had her he wasted no time in using Saoirse as a test subject for another of his genetic experiments. Using a unique strand of DNA from a bird-like race called the Avias he injected her and increased her magic ability and her strength to a certain extent. Unfortunately for Saoirse there was a side-effect that also gave her wings.

Personality: Saoirse is really kind and gentle when treated properly by others and if you gain her respect then she’ll be a fiercely loyal friend. If you try to use her and her abilities for personal gain then the loyalty is completely lost and nearly impossible to regain.

Abilities: Saoirse knows a vast amount of spells from her days at Shiz and studying with the Wonderful Wizard but she doesn’t use very many of them. Her wings allow her to fly, serve as a temporary shield and the feathers on the tips of her wings can function similarly to fingers.

Weapon(s) of Choice: NA

Home Planet: Oz.

NOTES: She’s still not used to her wings and has a really hard time flying. Usually it results in her crashing into something or someone.
Doctor: I'll get to the place and do a thing.
River Song: What's the thing?
Doctor: I don't know, it's a thing in progress! Respect the thing!

Doctor: Did I mention we have comfy chairs?
Angel Bob: We have no need of comfy chairs.
Doctor: Ha! I made him say 'comfy chairs.'


Gotta love the Doctor.
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